Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft room and resource cards, arrange a three-floor house, complete rooms with matching cards, and furnish the most functional and stylish home.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Set Collection
Gather related items that become more valuable when scored together.
Memory
Remember previously revealed information, positions, or sequences.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
Dream Home is a gentle drafting and pattern-building game played over twelve rounds. A shared board presents columns of paired cards: a room for the house and a resource that may be an accessory, helper, tool, or roof. On a turn, each player selects one column and places its room into an eligible space of a personal three-story home. Rooms grow by adding adjacent matching cards, but each type has an ideal size and unfinished rooms score poorly. Basements must stay below ground, upper floors need support, and a house with the wrong layout can lose space permanently. Resource cards add furniture, one-time actions, ongoing helpers, or roof sections that score best when their colors match and the roof is complete. After twelve drafts, players score rooms, functional combinations such as a bathroom on each floor, furnishings, and the roof. Dream Home is approachable enough for families, yet its open market makes every pick consequential: the perfect bedroom card may come paired with an unwanted tool, while taking a scarce roof section can deny exactly what a rival needs.