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Doudou box art
Rich game profile

Doudou

Doudou is a cooperative investigative game for age 3 and up, for 1 to 4 detectives, for games around 5 minutes. In Doudou, the children cooperate to find the blankie who did them a farce and where he hid himself in the bedroom before the night falls. In order to do that, the naug...

Players

1-4

Time

?-?

Age

3+

Weight

1

Rating

6.99

Should this hit the table?

Quick read before the metadata.

Doudou has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Doudou has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The game doudou has a high replayability score, offering a great degree of variability in each playthrough with its diverse gameboard, expansions, and deep strategic possibilities. It scales well with different player counts and has a moderate learning curve, making it accessible to a wide range of players.

Luck profile

Doudou has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Doudou is a cooperative investigative game for age 3 and up, for 1 to 4 detectives, for games around 5 minutes. In Doudou, the children cooperate to find the blankie who did them a farce and where he hid himself in the bedroom before the night falls. In order to do that, the naughty blankie left 7 clues cards that children can use. Each turn, a player picks a clue card and asks one question on the blankie or on the hiding place. Then, the player checks the answer thanks to a self-correcting "magic" card and it's the next player's turn. The game ends when the players have used all their clues. The players win when they can find the blankie in its hiding place. —description from the publisher

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Credits

People and publishers

Designers

1
Xavier Violeau

Artists

1
Pauline Berdal

Publishers

1
Oka Luda Editions

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