ABG All Board Games
The Dog's Meow box art

The Dog's Meow

Players

2-6

Time

?-?

Age

6+

Weight

1

Rating

5.73

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The Dog's Meow has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is not a strong emphasis on cooperation in the game.

Replay value

The Dog's Meow offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, The Dog's Meow has a strong replayability score of 8.0.

Luck profile

The Dog's Meow has a moderate influence of luck. Random elements like dice rolls or card draws play a notable but not exclusive role in determining the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

In The Dog's Meow – originally published as Anderland ("change country") – everything is different: Chocolate tastes like strawberry and barking dogs sound like cats. If one wants to look up, you have to look down, and everything red is suddenly blue! Cross-thinking and a quick mind are called for in the fantasy world of the different thinkers. Whoever adjusts most quickly to this "backward world" has the best chance of winning this thinking game. In game terms, you lay out a central card that shows the words "up", "down", "left" and "right" in the appropriate places, then lay out one picture card on each side of that central card. You then flip over task cards one by one, and if a task card says "left" you look for the card on the right of the central card; if the task card asks for the name of what lies there, you instead give the sound it makes. The first person to do so wins the card, and whoever collects the most task cards wins the game. An expert version adds color to the mix, with both a red and a blue central card, and four picture cards around each of those and player needing to look to red whenever the task card calls for blue.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Reinhard Staupe

Artists

2
Oliver Freudenreich Mareike Pianka

Publishers

5
AMIGO Asmodee Educa Korea Playroom Entertainment Staupe Spiele

Linked items

No linked items imported yet.