Table feel
Moderate level of direct confrontation and strategic depth, high frequency of interaction, and low emphasis on cooperation.
Dog Tag Trick is a trick-taking game to have your dogs compete in various events and win at a dog show. 1. Deal the dog cards. (3 players: 11 cards each / 4 players: 9 cards each / 5 players: 7 cards each) 2. Determine the lead player. Then, beginning with the lead player, take t...
Players
3-5
Time
20-30
Age
8+
Weight
1.67
Rating
7.07
Should this hit the table?
Moderate level of direct confrontation and strategic depth, high frequency of interaction, and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, high frequency of interaction, and low emphasis on cooperation.
Dog Tag Trick has a high variability gameboard, decent expansions available, deep strategic depth, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a highly replayable experience with a score of 7.95 out of 10.
Dog Tag Trick has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Dog Tag Trick is a trick-taking game to have your dogs compete in various events and win at a dog show. 1. Deal the dog cards. (3 players: 11 cards each / 4 players: 9 cards each / 5 players: 7 cards each) 2. Determine the lead player. Then, beginning with the lead player, take turns to play up to 2 cards. 3. If the lead player plays 2 cards, the lead player and subsequent players who follow suit and play 2 cards of the same type of combination can compete in the main event. However, you can still compete in the sub event by playing 1 card. 4. In the main event, the #1 and #2 players get 3 pts and 1 pt respectively. In the sub event, the #1 player gets 1 pt. 5. The winner of this mini-game (trick) will be the lead player of the next trick. 6. Play the tricks repeatedly until someone has exhausted their hand of cards (1 round). In the final trick, the #1 player in the main event gets 5 pts. (The #1 player in the sub event gets 1 pt as usual.) 7. The game ends after playing a number of rounds matching the number of players. Then the player with the highest total score wins. ????????????????????????????????????? ??????3??11??4??9??5??7???????? ??????????????????2???????? ???2?????????????????????????????????????????????????????????????1???????????????? ?????1??3???2??1?????????1??1????????????? ????????????????????????????????????????? ?????????????????????????1???????????????????????1?????5????????????1??????1?? ????????????????????????????????????????? publisher's summary
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