Table feel
Disastles has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
A Game of Castles, Cash and Catastrophe! Welcome to the Worlds of Old, a collection of planets that were once the homes of powerful civilizations, plagued by a myriad of apocalyptic disasters which led to the inevitable downfall of every kingdom unlucky enough to call these world...
Players
2-5
Time
20-50
Age
10+
Weight
2.67
Rating
6.96
Should this hit the table?
Disastles has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Disastles has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
Disastles offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within an acceptable range. Overall, Disastles has a strong replayability score of 7.8.
Disastles has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate luck through strategic decisions, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.
Overview
A Game of Castles, Cash and Catastrophe! Welcome to the Worlds of Old, a collection of planets that were once the homes of powerful civilizations, plagued by a myriad of apocalyptic disasters which led to the inevitable downfall of every kingdom unlucky enough to call these worlds home. Now, the Worlds of Old have become the premier scavenger’s hunting grounds, filled with all sorts of valuable treasures left behind by the ancient forgotten kingdoms. You are one such scavenger, venturing into these forsaken lands to seek your fortune! However, gathering these treasures is no easy task, as the disasters that shattered these worlds are still raging, and every disaster brings the total destruction of each planet closer. In order to protect yourself and your treasure, you must salvage the remains of the ancient civilizations and use them to build yourself a mighty castle! But be quick, as the end of the world is not the only obstacle between you and infinite riches. There are other scavengers out there too, and you never know what they will be willing to do to secure that treasure… --Preceding description from publisher In Disastles, there are four types of cards: throne rooms, outer rooms, vaults, and disasters. Each player begins with a throne room and builds a castle. The game ends when 6 disaster cards have been played. The winner is the player who survives the disasters with the most treasure from their vaults. On your turn you may: play a card from the shop, swap two of your rooms, move one of your outer rooms, or use an action room. Many room cards have text which can be activated by matching the connection point(s) on neighboring room cards. When disasters are drawn, all players immediately take damage. Damage can be mitigated by matched room connections. If a player is unable to negate all the damage, they must sacrifice a room for each point of damage. If a player's throne room is sacrificed the player is eliminated.
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