Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players play a card in front of them showing one or two gangsters. They have to say the current number, i.e: The first is one, the second two up until 7 and then it goes backwards (after 7 comes 6). If there are two gangsters the player has to name both numbers and the next playe...
Players
2-6
Time
15-25
Age
8+
Weight
1.07
Rating
6.40
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
die fiesen 7 offers a high level of variability in each playthrough with its variable gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to discover new tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, die fiesen 7 has a strong replayability score of 7.95.
Die Fiesen 7 has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Die Fiesen 7 offers a good balance between luck and player agency.
Overview
Players play a card in front of them showing one or two gangsters. They have to say the current number, i.e: The first is one, the second two up until 7 and then it goes backwards (after 7 comes 6). If there are two gangsters the player has to name both numbers and the next player is skipped. If the gangster is looking into a gun you don't say anything. If the gangster is holding a mobile you have to clear your throat instead. If you make a mistake you have to take the pile of cards. Goal is to get rid of the cards first.
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