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Dicht Dran box art
Rich game profile

Dicht Dran

In Dicht dran, there are cards from 1-100. Each players has 8 cards. Each round there is a target card (e.g. 60) and a gap (e.g. 11-46). Everyone plays one card, face down, then cards are revealed. If you are the closest to the target card, you'll earn positive points. If you are...

Players

3-5

Time

?-?

Age

8+

Weight

1.45

Rating

6.40

Should this hit the table?

Quick read before the metadata.

Dicht Dran has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Dicht Dran has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Dicht Dran has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Dicht Dran has a moderate influence of luck. While random elements do exist in the game, they do not predominantly determine the outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Dicht dran, there are cards from 1-100. Each players has 8 cards. Each round there is a target card (e.g. 60) and a gap (e.g. 11-46). Everyone plays one card, face down, then cards are revealed. If you are the closest to the target card, you'll earn positive points. If you are not the closest, but your number fits in the gap, you get rid of negative points. If you can't do both, you have to draw new cards. The round ends as soon as one player has played his last card.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Reinhard Staupe

Artists

1
Oliver Freudenreich

Publishers

2
Nürnberger-Spielkarten-Verlag White Goblin Games

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