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Dice 10,000 box art
Rich game profile

Dice 10,000

According to the game box: "Dice 10,000: Skill, Chance or strategy, You decide". The winner is the first player to have $10,000 in play money and a gold chip. To be able to collect play money, the active player must first obtain a gold chip. He gets it by rolling 5 dice and obtai...

Players

2-8

Time

?-?

Age

10+

Weight

1

Rating

5.62

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

The game offers a high level of variability, strategic depth, and scalability, making it highly replayable. The expansions available enhance the gameplay experience, and the easiness to learn score indicates a moderate learning curve.

Luck profile

Dice 10,000 has a moderate influence of luck. The game outcome is predominantly determined by random elements like dice rolls, but players have some strategic decisions that can influence the outcome. Overall, it is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

According to the game box: "Dice 10,000: Skill, Chance or strategy, You decide". The winner is the first player to have $10,000 in play money and a gold chip. To be able to collect play money, the active player must first obtain a gold chip. He gets it by rolling 5 dice and obtaining any three of a kind result. If not, play passes to the next player. If he has the gold chip, the active player rolls 5 dice again. He must obtain at least one "1", one "5", or three- to five-of-a-kind results. If not, the gold chip is lost and play passes to the next player. Using a push-your-luck mechanism, he can keep the positive results and roll again the remaining dice. The requirement for not losing the gold chip and your turn is the same, rolling a "1", a "5", or three- to five-of-a-kind. A successful turn ends when all 5 dice are valid results or the active player decides to cash in his actual points, taking no more chances in a turn. This game is similar to Farkle, Farkel and Ten Grand The Dice Game. It originated in the 1930s (Hugo Kastner: Die große Humboldt Enzyklopädie der Würfelspiele. Humboldt 2007, pp. 205-208).

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Credits

People and publishers

Designers

1
(Uncredited)

Publishers

1
Entreprises B.R.A.G.G.

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