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Deuce box art
Rich game profile

Deuce

These 52 cards, 11 cards (0 through 10) in each of 4 colour suits plus 6 Rainbow cards and 2 X cards. You try to go out (empty your hand) during each hand; score is kept and the first player to reach 100 wins. Each player is dealt 6 cards. You begin by placing two cards of your c...

Players

2-6

Time

?-?

Age

8+

Weight

1

Rating

5.42

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.6

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Luck profile

Deuce has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

These 52 cards, 11 cards (0 through 10) in each of 4 colour suits plus 6 Rainbow cards and 2 X cards. You try to go out (empty your hand) during each hand; score is kept and the first player to reach 100 wins. Each player is dealt 6 cards. You begin by placing two cards of your choice in front of you, face up, to create two discard piles. The two cards played must match either by colour or by number. In turn, you play one card from your hand onto any of the discard piles. To play onto a pile, the card played must match the other pile's card in number or colour. If you can't or don't wish to play a card, you must draw cards until you can play one. Should the draw be exhausted, a new deck is made from the discard piles, keeping only the topmost cards. To go out, your discard piles must at least tie all the others in number value. Score is 10 points for the player who went out, plus the combined values of the cards left in the other players' hands. The discards aren't scored. Rainbow cards are wild, being of all four colours at once --they match any card. The card value is zero, which may be handy to reduce an opponent's discard piles value. X cards (also worth zero), on the other hand, can only be matched by Rainbow or X cards.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
(Uncredited)

Publishers

3
MB Spellen MB Spiele Milton Bradley

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