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Det Dårlige Selskab box art

Det Dårlige Selskab

Players

3-16

Time

?-?

Age

16+

Weight

1.33

Rating

6.28

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

det dårlige selskab has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The game det dårlige selskab has a high replayability score, indicating great variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning further contribute to its replay value.

Luck profile

Det dårlige selskab has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Det dårlige selskab (The bad company) is a Danish party game in the style of Cards of Against Humanity and Apples to Apples. The players take turns being the judge. The judge flips over an orange card with a fill-in-the-blank text. Each of the players holds a hand of 13 black cards, and they contribute one of their cards unseen. One by one the cards are read aloud, and afterwards the judge picks a winner. The winner gains the orange card and adds it to his or her hand. Each player has a card limit of 13 cards, and each won card reduces the amount of black cards to choose from. Some of the orange cards has special effects or requires two black cards to be played. The game contains 90 orange cards and 360 black cards.

Media

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Editions

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Credits

Designers

2
Simon Konski Jeppeh Olsen

Publishers

2
(Self-Published) Det Dårlige Selskab

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