Table feel
Desperados has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Desperados is a partnership game where players in teams of two must work together to get the most points. In Reiner Knizia's first published game, there are nine mine-opening cards and nine mine-closing cards. To score any points you've got to play gold, silver or copper cards on...
Players
2-4
Time
?-?
Age
8+
Weight
1.45
Rating
5.58
Should this hit the table?
Desperados has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Desperados has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Desperados offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds further content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. Desperados scales well with different numbers of players and is relatively easy to learn, making it accessible to a wide range of players. Overall, Desperados has a strong replayability score of 8.0 out of 10.
Desperados has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in determining the game's outcome.
Overview
Desperados is a partnership game where players in teams of two must work together to get the most points. In Reiner Knizia's first published game, there are nine mine-opening cards and nine mine-closing cards. To score any points you've got to play gold, silver or copper cards onto the corresponding open mine and then close it. Trouble is, your opponents can close your mine before you want or even try to steal it with bandit cards -- a tough gauntlet to run, but here and there a few points trickle through and into the scoring column. On your turn you either play a card OR draw a card -- not both -- making this rapid-fire card game move at its own special pace, which is very quickly indeed. It was designed primarily for partnership play, and appreciated best by players with good partnership skills. For players who do not want a partnership experience, there are variations for 2 or 3 players. Originally published as Digging by Hexagames in 1990 (Later by Avalanche Press with new pictures on the cards and a trivial rules tweak). Released as Desperados in 2009 by Eagle-Gryphon Games.
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