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Denain 1712 box art
Rich game profile

Denain 1712

Vae Victis issue 20. This game uses the same system (with some minor corrections and modifications) that was used in Vae Victis issue 6, "Fontenoy 1745." This battle ended the Spanish War of Succession. One turn represents one hour of real time, an infantry counter represents a b...

Players

2

Time

?-?

Age

12+

Weight

2.45

Rating

6.83

Should this hit the table?

Quick read before the metadata.

Denain 1712 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Denain 1712 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Denain 1712 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Denain 1712 has a strong replayability score of 7.9.

Luck profile

Denain 1712 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Vae Victis issue 20. This game uses the same system (with some minor corrections and modifications) that was used in Vae Victis issue 6, "Fontenoy 1745." This battle ended the Spanish War of Succession. One turn represents one hour of real time, an infantry counter represents a brigade of one or more regiments, and a cavalry counter represents four to eight squadrons. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

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Credits

People and publishers

Designers

2
Frédéric Bey Sylvain Ferreira

Artists

3
Didier Bourgeois Christophe Camilotte Giuseppe Rava

Publishers

1
Vae Victis

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