ABG All Board Games
Deltavee box art
Rich game profile

Deltavee

Ares Magazine #9. Delta Vee is a tactical simulation of combat among spaceships in the 24th Century. The game is intended for two players, although more may participate in scenarios devised by the players. Each hex on the Delta Vee game maps represents a volume 20,000 kilometers...

Players

2

Time

?-?

Age

10+

Weight

3.1

Rating

5.61

Should this hit the table?

Quick read before the metadata.

deltavee has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

deltavee has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

deltavee offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and provides a consistent and engaging experience. While it may not be the easiest game to learn, it offers enough depth to keep players coming back for more.

Luck profile

Deltavee has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Ares Magazine #9. Delta Vee is a tactical simulation of combat among spaceships in the 24th Century. The game is intended for two players, although more may participate in scenarios devised by the players. Each hex on the Delta Vee game maps represents a volume 20,000 kilometers in diameter. The game uses a two-dimensional movement system; the “plane” of the playing area represents the ecliptic of the star system in which each battle occurs. Each Game-Turn represents 15 minutes. During play, each player moves one or more spaceships about the game-map using a maneuver system that abstractly simulates the laws of Newtonian motion. Each spaceship is composed of a hull with a varying number of attached pods. Each pod represents a system that improves the ship’s capabilities in combat, movement, and/or some other aspect of spaceship operations. Each player controls his spaceships by issuing Maneuver Commands (so that the ship may alter its velocity or direction of movement) and Battle Commands (so that weapons and other systems aboard the ship may be prepared for use). A spaceship’s combat abilities include laser fire, particle fire, four types of missiles, and battle craft (two man fighter craft launched from larger ships). The attributes of each spaceship are recorded on a Spaceship Log before beginning play. During the game, energy expended, missiles launched, and damage incurred by the ship are recorded on the ship’s log. Delta Vee is the tactical space combat system for SPI’s science fiction role-playing game, Universe. Although there is little open warfare in the vast human interstellar empire of the 24th Century (contact with another space-faring race has yet to be established), there are many types of illegal ship traffic and disputes among self-governing worlds. These types of small conflicts form the background for the scenarios in Delta Vee.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
John H. Butterfield

Artists

2
John W. Pierard Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.