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Deca Slayer box art
Rich game profile

Deca Slayer

Deca Slayer takes the gameplay from Decathlon and moves it to a fantasy environment in which players now need various skills to complete tasks. In this card game, players compete to slay a series of ten monsters and grab the treasure the monsters leave behind. While beating a mon...

Players

3-6

Time

?-?

Age

10+

Weight

1.5

Rating

6.53

Should this hit the table?

Quick read before the metadata.

Deca Slayer has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Deca Slayer has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Deca Slayer offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a highly replayable experience.

Luck profile

Deca Slayer has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have substantial ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Deca Slayer takes the gameplay from Decathlon and moves it to a fantasy environment in which players now need various skills to complete tasks. In this card game, players compete to slay a series of ten monsters and grab the treasure the monsters leave behind. While beating a monster gives points and potential bonuses in future rounds, not beating it gives a player first dibs on getting the replacement adventurer cards, giving an advantage in future challenges. Each monster has a different rule for beating it, and players bid adventurer cards in turn — sometimes face up, sometimes face down — to fight it. The rules might be the highest card in a certain suit, or most cards that have a certain skill, or the sum of all cards the player has. In the end, the player who slays the final dragon receives bonus points, then everyone sums their loot and points, with the player who has the highest total winning.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Hisashi Hayashi Seiji Kanai

Artists

2
Iwamoto05 Hara Tomokazu

Publishers

2
Arclight Games Switch Games

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