Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Deadfall is a gambling / bluffing game. Players ante one coin to begin and start with a hand of six cards. Everyone plays one card, and the lowest of these will go first. On your turn you may either play a new card face up or call one of your opponents. When you play a card, you...
Players
2-7
Time
?-?
Age
12+
Weight
?
Rating
6.39
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Deadfall has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences each playthrough and allows players to improve their strategies over time.
Deadfall has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy.
Overview
Deadfall is a gambling / bluffing game. Players ante one coin to begin and start with a hand of six cards. Everyone plays one card, and the lowest of these will go first. On your turn you may either play a new card face up or call one of your opponents. When you play a card, you are trying not to play the last card of that rank. For example, if you play a 5, you are declaring that someone's hand still contains a 5. If you have one, you know you're safe. If not, you're making an educated guess. A call ends the hand. When you call another player, you are saying that they were wrong when they played their last card, and there are no more cards of that rank left in anyone's hand. If the caller is right, she wins the pot, plus a penalty equal to the rank of the card, paid by the called player. (For example, 7 coins for calling a 7.) If the caller is wrong, the called player wins the pot, and he wins the same penalty from the caller. There are two ways to get ahead in Deadfall: You can catch people when they play the wrong cards, and you can trick others into calling you when you're safe.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.