Table feel
De Mol has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
De Mol, a board game based on the Dutch television program "Wie is de Mol?", challenges players to form a secret word by working together — sort of. The game includes ten packs of cards, and for each game, players choose a pack that they haven't seen previously. A pack consists o...
Players
3-6
Time
?-?
Age
12+
Weight
2
Rating
5.95
Should this hit the table?
De Mol has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
De Mol has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
The game de mol has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the replay value, and although it may take some time to learn, the depth it offers makes it worth it.
De Mol has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.
Overview
De Mol, a board game based on the Dutch television program "Wie is de Mol?", challenges players to form a secret word by working together — sort of. The game includes ten packs of cards, and for each game, players choose a pack that they haven't seen previously. A pack consists of eight question cards and 24 answer cards; each answer card has a letter on it. After finding the eight correct answers for the questions given, players assemble those eight letters into a single word — but one of the players is "de Mol", a player who wins if the others fail, so he tries to deceive the other players so that their word-forming efforts run aground.
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