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Dabble box art
Rich game profile

Dabble

To play Dabble, two to four players pick 20 tiles each, then attempt to create a 2-, 3-, 4-, 5-, and 6-letter word in five minutes. The first player to accomplish the goal receives the points from the tiles that his opponents were unable to use (incomplete words). If no one can c...

Players

2-4

Time

30-60

Age

10+

Weight

1.29

Rating

5.98

Should this hit the table?

Quick read before the metadata.

Dabble has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. While there is some cooperation involved, it is not a major focus of the game.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Dabble has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. While there is some cooperation involved, it is not a major focus of the game.

Replay value

Dabble has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategy over time. The game's adaptability to different player counts ensures a consistent and engaging experience. While it may not be the easiest game to learn, it strikes a good balance between easiness and depth.

Luck profile

Dabble has a moderate influence of luck. While random elements like tile draws can impact the game outcome, players have a significant ability to mitigate luck through strategic decisions and word planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

What ABG knows about this game

To play Dabble, two to four players pick 20 tiles each, then attempt to create a 2-, 3-, 4-, 5-, and 6-letter word in five minutes. The first player to accomplish the goal receives the points from the tiles that his opponents were unable to use (incomplete words). If no one can create all five words, each player is allowed to trade in whichever tiles he does not want for new tiles and another round begins. Players may add another element by picking a "Subject Category", such as "clothing" or "foods". If a player is able to spell a word from that category, the point value for that word is added to his total score.

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Editions

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Credits

People and publishers

Designers

1
George Weiss

Publishers

1
INI, LLC

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