Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
3-5
Time
25-30
Age
10+
Weight
1.5
Rating
6.41
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game has a high degree of variability, impactful expansions, deep strategic possibilities, and adapts well to different player counts. Although it may take some time to learn, the overall replayability score is excellent.
Cuckooo! has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which reduces the overall luck dependence. The final luck score for Cuckooo! is 5.67, indicating a balanced mix of luck and strategy.
In Cuckooo! you recruit owls, sparrows and cuckoos against the magpies. To defeat a magpie and take part in distributing its coins, the sum of your flock must be higher than it (with the magpie value being between 17 and 20), but can't exceed twenty-one. Try to reach 21 as that's always a winner and you'll be rewarded with an extra coin.
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