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Cuckooo! box art

Cuckooo!

Players

3-5

Time

25-30

Age

10+

Weight

1.5

Rating

6.41

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game has a high degree of variability, impactful expansions, deep strategic possibilities, and adapts well to different player counts. Although it may take some time to learn, the overall replayability score is excellent.

Luck profile

Cuckooo! has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which reduces the overall luck dependence. The final luck score for Cuckooo! is 5.67, indicating a balanced mix of luck and strategy.

Overview

In Cuckooo! you recruit owls, sparrows and cuckoos against the magpies. To defeat a magpie and take part in distributing its coins, the sum of your flock must be higher than it (with the magpie value being between 17 and 20), but can't exceed twenty-one. Try to reach 21 as that's always a winner and you'll be rewarded with an extra coin.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
József Dorsonczky

Artists

1
Hunor Fogarasi

Publishers

3
Gém Klub Kft. Ludicus Mind Fitness Games

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