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Cuboro Tricky Ways box art

Cuboro Tricky Ways

Players

2-4

Time

?-?

Age

6+

Weight

2.5

Rating

6.41

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Cuboro Tricky Ways has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, and the game offers deep strategic possibilities. The player interaction score is average, and the game scales well with different numbers of players. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Cuboro Tricky Ways has a solid replayability score of 7.6.

Luck profile

Cuboro Tricky Ways has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The goal is to build long marble tracks. On your turn you can move and/or rotate (Cuboro) elements. So that your marble track ends on an empty exit. You score points by the length (used Cuboro elements) of your track. The game is based on the cuboro system. There are different versions included. With the easy one you use only one level of the elements (on top). In the more challinging version you use tunnels as well.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Johannes Guischard

Artists

2
Matthias Etter Johannes Guischard

Publishers

1
Cuboro

Linked items

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