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Crossed Wires box art
Rich game profile

Crossed Wires

Six telephones are placed around the board and connected over seven hexagonal tiles through a spaghetti-like maze of wires. A die is rolled to determine a start phone. The players follow the tangled lines with their eyes -- no fingers, please! The first player to figure out which...

Players

2-4

Time

?-?

Age

6+

Weight

1.17

Rating

5.01

Should this hit the table?

Quick read before the metadata.

Crossed Wires has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Crossed Wires has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Crossed Wires offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Crossed Wires has a strong replayability score of 7.8.

Luck profile

Crossed Wires has a moderate influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players also have the ability to mitigate randomness through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

What ABG knows about this game

Six telephones are placed around the board and connected over seven hexagonal tiles through a spaghetti-like maze of wires. A die is rolled to determine a start phone. The players follow the tangled lines with their eyes -- no fingers, please! The first player to figure out which telephones are connected wins a telephone chip, and the first player to collect six chips wins the game. A "perceptual dexterity" game for Ages 6-12.

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