Table feel
Crossed Wires has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
Six telephones are placed around the board and connected over seven hexagonal tiles through a spaghetti-like maze of wires. A die is rolled to determine a start phone. The players follow the tangled lines with their eyes -- no fingers, please! The first player to figure out which...
Players
2-4
Time
?-?
Age
6+
Weight
1.17
Rating
5.01
Should this hit the table?
Crossed Wires has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Crossed Wires has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
Crossed Wires offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Crossed Wires has a strong replayability score of 7.8.
Crossed Wires has a moderate influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players also have the ability to mitigate randomness through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.
Overview
Six telephones are placed around the board and connected over seven hexagonal tiles through a spaghetti-like maze of wires. A die is rolled to determine a start phone. The players follow the tangled lines with their eyes -- no fingers, please! The first player to figure out which telephones are connected wins a telephone chip, and the first player to collect six chips wins the game. A "perceptual dexterity" game for Ages 6-12.
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