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Crazy Lab box art
Rich game profile

Crazy Lab

In the trick-taking game Crazy Lab, the players are mad scientists mixing colorful liquids to make explosive mixtures. Each card features a vial that contains several liquids – that is, colored and numbered suits – and players will collect these cards if they win the trick. Each...

Players

3-5

Time

?-?

Age

10+

Weight

2.18

Rating

6.03

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Crazy Lab has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Crazy Lab has a strong replayability score of 7.8.

Luck profile

Crazy Lab has a moderate influence of luck. Random elements like dice rolls or card draws can have a notable impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

In the trick-taking game Crazy Lab, the players are mad scientists mixing colorful liquids to make explosive mixtures. Each card features a vial that contains several liquids – that is, colored and numbered suits – and players will collect these cards if they win the trick. Each player has a randomly-dealt public color that counts as negative points for them, and after checking their dealt cards each player chooses a secret hidden color for which they'll score positive points at game end. Finally, each player chooses two more colors that will be added to the trump deck. Each round, a card from the trump deck is revealed, then players sequentially play any card from their hand. Whoever plays the card with the highest trump color wins the trick. But beware! Since the vials contain liquids in several colors, even if the trump is blue, you could be getting a lot of red liquid! After all cards in hand have been played, the game ends, and whoever has the highest score wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Jordi Gené Gregorio Morales

Artists

1
Marek Bláha

Publishers

1
AMIGO

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