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Crazy Bullets box art
Rich game profile

Crazy Bullets

In the Wild West, gun fights are always the best practice to resolve a dispute — but what happens when bullets blasted from a revolver go crazy and start to follow their own path? When the smoke clears, only the quickest will survive from those "crazy bullets". Are you quicker th...

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

5.32

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Crazy Bullets has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences with each playthrough.

Luck profile

Crazy Bullets has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Crazy Bullets offers a good balance between luck and player agency.

Overview

What ABG knows about this game

In the Wild West, gun fights are always the best practice to resolve a dispute — but what happens when bullets blasted from a revolver go crazy and start to follow their own path? When the smoke clears, only the quickest will survive from those "crazy bullets". Are you quicker than...your shadow? In Crazy Bullets, a new card is revealed each turn with a gun and three colored bullets. The players try to avoid bullets coming their way by touching the card as quickly as possible. The player who successfully dodges the most bullets wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Christopher Vasileiou

Publishers

1
Desyllas Games

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