Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Play one courtier to the Queen, one to your domain, and one to an opponent as noble families rise or fall.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Enter a royal court where every card serves three agendas at once. On each turn, place one courtier at the Queen’s table to influence whether that family will be esteemed or disgraced, keep one in your own domain, and give one to an opponent. Courtier powers can rearrange the balance, while secret objectives reward particular families or patterns. When the deck runs out, cards from esteemed families score and disgraced families lose points, turning every gift and every vote at court into a compact social calculation.