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Counter-attack: The Battle Of Arras, 1940 box art
Rich game profile

Counter-attack: The Battle Of Arras, 1940

"A critical moment came just as my forces reached the Channel. It was caused by a British counter-stroke southwards from Arras on 21 May. For a short time it was feared the panzer divisions would be cut off before the infantry divisions could come up to support them. None of the...

Players

2

Time

120-480

Age

12+

Weight

2.46

Rating

7.10

Should this hit the table?

Quick read before the metadata.

Counter-Attack: The Battle of Arras, 1940 has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions and react accordingly. While there is some cooperation required, it is not a major emphasis in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Counter-Attack: The Battle of Arras, 1940 has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions and react accordingly. While there is some cooperation required, it is not a major emphasis in the game.

Replay value

Counter-Attack: The Battle of Arras, 1940 has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a highly replayable and engaging experience.

Luck profile

Counter-Attack: The Battle of Arras, 1940 has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"A critical moment came just as my forces reached the Channel. It was caused by a British counter-stroke southwards from Arras on 21 May. For a short time it was feared the panzer divisions would be cut off before the infantry divisions could come up to support them. None of the french counter-attacks carried the threat of this one." - Von Rundstedt, Commander German Army Group "A". Counter-Attack: The Battle of Arras, 1940 is a two-player Operational level wargame simulating the British and French attack on mobile German elements near Arras, France, on May 21, 1940. —description from the publisher

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Credits

People and publishers

Designers

1
Michael Rinella

Artists

1
Charles Kibler

Publishers

1
Revolution Games (II)

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