Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft flower-bed polyominoes from a gardener-driven nursery, fit them around pots and cloches, and score two evolving garden plots.
Core mechanisms
Key systems that shape the decisions players make.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Open Drafting
Select cards or items from a shared face-up display.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Grid Coverage
Place pieces to cover required cells or patterns on a grid.
Read the full game description
Cottage Garden turns the challenge of fitting plants into a small garden into a gentle but demanding spatial puzzle. Each gardener tends two flower-bed boards at once, selecting one polyomino tile from the row or column indicated by the gardener die in the central nursery. Tiles may be rotated and flipped, while cats and flowerpots patch awkward gaps. Completing a bed immediately scores every visible pot and plant cloche on separate tracks, then replaces that bed with a fresh layout, so timing a completion can create both bonuses and a new problem to solve. The moving market steadily narrows what is available, and after its fifth circuit each unfinished bed begins costing points. The result is peaceful in presentation but full of sequencing, efficiency, and satisfying last-piece decisions.