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Coronation box art
Rich game profile

Coronation

This is a game, based on a famous novel by Boris Akunin, famous Russian writer. His novels are translated into many languages, including English. It is on the novel Coronation that our game is based. It uses a popular game mechanics: Scotland Yard, Mister X, and Fury of Dracula....

Players

2-6

Time

?-?

Age

10+

Weight

1.67

Rating

5.94

Should this hit the table?

Quick read before the metadata.

Coronation has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Coronation has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Coronation offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

Coronation has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with luck playing a significant role in the overall outcome.

Overview

What ABG knows about this game

This is a game, based on a famous novel by Boris Akunin, famous Russian writer. His novels are translated into many languages, including English. It is on the novel Coronation that our game is based. It uses a popular game mechanics: Scotland Yard, Mister X, and Fury of Dracula. The mechanics is modified, of course. Players must work together to capture the arch-villain, Dr. Lindt. There are various ways to find out where Dr. Lindt was within a few turns before the current one. There are also traps that Dr. Lindt sets on his path (special cards are used). Detectives (characters from the book) can avoid falling into those traps by using different tools, which are also depicted on cards. Each detective gets a certain number of those cards at the beginning of the game. The game is designed in sepia colours, using actual historical photographs of Moscow, end of the 19th century.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Sergey Golubkin

Artists

1
Sergey Dulin

Publishers

2
Fantasy World, Inc. Hobby World

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