Table feel
Coronation has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
This is a game, based on a famous novel by Boris Akunin, famous Russian writer. His novels are translated into many languages, including English. It is on the novel Coronation that our game is based. It uses a popular game mechanics: Scotland Yard, Mister X, and Fury of Dracula....
Players
2-6
Time
?-?
Age
10+
Weight
1.67
Rating
5.94
Should this hit the table?
Coronation has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Coronation has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Coronation offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.
Coronation has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with luck playing a significant role in the overall outcome.
Overview
This is a game, based on a famous novel by Boris Akunin, famous Russian writer. His novels are translated into many languages, including English. It is on the novel Coronation that our game is based. It uses a popular game mechanics: Scotland Yard, Mister X, and Fury of Dracula. The mechanics is modified, of course. Players must work together to capture the arch-villain, Dr. Lindt. There are various ways to find out where Dr. Lindt was within a few turns before the current one. There are also traps that Dr. Lindt sets on his path (special cards are used). Detectives (characters from the book) can avoid falling into those traps by using different tools, which are also depicted on cards. Each detective gets a certain number of those cards at the beginning of the game. The game is designed in sepia colours, using actual historical photographs of Moscow, end of the 19th century.
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