Table feel
Connect the Thoughts has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not require much cooperation among players.
Players
2-4
Time
?-?
Age
5+
Weight
1
Rating
5.76
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Connect the Thoughts has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not require much cooperation among players.
Connect the Thoughts has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Connect the Thoughts has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
There's a big mess on the table! Who can clean up the cards the fastest, while also lining up cards that match one another? In Connect the Thoughts – first released as Kuddelmuddel, which is German for "hodgepodge" – players try to put together chains of cards in order to score points. To set up the game, the players scatter the 80 cards in the deck face down on the table and place the bell within reach of all players. Everyone then simultaneously starts looking at face-down cards one by one. You can place the first card you see face up to start a row in front of you. To place another card next to this first one, whether on the left or right, the newly placed card must have at least one image in common with the card already in place. As soon as a player has seven matching cards in a row, she rings the bell. If she goofed up, she sits out the round until another player creates a row; if she did everything correctly, she scoops up those cards and places them in a pile beside her while all other players reshuffle their cards into those that remain on the table. The game ends whenever the last card is taken from the center of the table. Whoever has collected the most cards (i.e., rows) wins!
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.