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Concerto box art
Rich game profile

Concerto

Concerto is about memorizing conducting gestures and use them to conduct famous music pieces. In detail, Concerto is a game that requires you to remember the gestures that you have to perform with the conductor’s baton – so-called beat patterns. When you record a new instrument b...

Players

2-4

Time

?-?

Age

8+

Weight

2.33

Rating

6.44

Should this hit the table?

Quick read before the metadata.

Concerto has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Concerto has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Concerto offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value by introducing new content and gameplay elements. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. With a good scalability rating, Concerto can be enjoyed with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding experience for those willing to invest in understanding its depth. Overall, Concerto has a strong replayability score of 7.9, making it a game worth playing multiple times.

Luck profile

Concerto has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Concerto is about memorizing conducting gestures and use them to conduct famous music pieces. In detail, Concerto is a game that requires you to remember the gestures that you have to perform with the conductor’s baton – so-called beat patterns. When you record a new instrument by placing a card in your orchestra, you draw a beat pattern that you have to memorize, and then perform it correctly when used in one piece. If you perform all of the beat patterns in the correct order, you have successfully performed the piece and can collect the points. The player who reaches a specific number of points first wins. As an addition there are special cards to do good things to you or bad things to your opponents. Moreover, you get the attendance of other famous conductors who have very special preferences about the next music piece you have to conduct. By fulfilling their needs you get additional points. The game contains 48 cards with music pieces, 20 conductor cards, 72 instrument cards, 24 special cards, 48 wooden counters with 6 different beat patterns, 1 scoreboard, 4 player pieces, 1 conductor's baton and rules in English and German. —description from publisher

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Credits

People and publishers

Designers

1
Uwe Bursik

Artists

1
Zoë Gillies

Publishers

1
Skellig Games

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