Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Play is in teams of two. Each person has a deck of picture cards. Each deck has the same set of pictures. There is also a deck of word cards with words like "marriage", "de facto", and "pimple". A word is chosen and each player chooses 2-5 cards from his/her deck. Teams score poi...
Players
3-6
Time
?-?
Age
12+
Weight
1.11
Rating
6.57
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Catan has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
The final luck score for Catan is 4.67. This indicates that the game has a balanced mix of luck and strategy. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy.
Overview
Play is in teams of two. Each person has a deck of picture cards. Each deck has the same set of pictures. There is also a deck of word cards with words like "marriage", "de facto", and "pimple". A word is chosen and each player chooses 2-5 cards from his/her deck. Teams score points for choosing the same pictures, and score extra points for putting the pictures in the same order (from most to least important). The board is used to keep track of the score, and to dictate how many pictures a team may select. First team to the end wins. Re-implemented by: Compatibility 15th Anniversary Edition
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Commerce mapping
Credits
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