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The Company War box art

The Company War

Players

2-4

Time

60-180

Age

10+

Weight

2.2

Rating

6.05

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

The Company War has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players must frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score of 7.35.

Replay value

The Company War offers a high level of variability with its gameboard, expansions, and strategic depth. It scales well with different player counts and provides a moderate level of easiness to learn. Overall, it has a strong replayability score of 8.05, making it a game that can be enjoyed multiple times.

Luck profile

The Company War has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning, which gives them a good amount of control over the game. The overall luck dependence is balanced, with a mix of luck and strategy playing a role in determining the game outcome. The final luck score for The Company War is 7, indicating that luck plays a minor role in the game.

Overview

This game is based upon C. J. Cherryh's Hugo winning Downbelow Station novel. It uses area like movement between jump points for starships to move around a map of explored space. Conflict can either be resolved strategically or in an optional tactical hex and counter method. The game's victory is determined on how many supplies can be delivered or enemy destroyed.

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Bill Fawcett James D. Griffin

Artists

3
David B. Bromley Gerald O'Malley Janny Wurts

Publishers

1
Mayfair Games

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