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[come On] Let's Quiz Again box art

[come On] Let's Quiz Again

Players

3-6

Time

?-?

Age

12+

Weight

1

Rating

7.33

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

The game [Come on, let's quiz again] has a high replayability score of 7.88, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions available to add new content and gameplay elements. The game's strategic possibilities allow players to improve their strategies over time, and the player interaction score ensures engaging gameplay. Additionally, the game scales well with different numbers of players and has a moderate level of easiness to learn while offering depth.

Luck profile

The game has a low influence of luck. Random elements like dice rolls or card draws have a predominant impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is heavily dependent on luck, with little influence from player strategy. Overall, the game has a balanced mix of luck and strategy.

Overview

Who’s going to snatch the best questions? (Come on) Let's Quiz Again is played over six rounds. Choose a quiz card in each round. Sometimes you answer on your own, sometimes in a team. And you can fob one of your fellow players off with one of the quiz cards. If you give a correct answer, you gain points. The player with the most points at the end is the winner. —description from the publisher

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Editions

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Credits

Designers

1
Arno Steinwender

Artists

1
Kreativbunker

Publishers

1
moses. Verlag GmbH

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