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Coma Ward box art
Rich game profile

Coma Ward

Sterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don'...

Players

2-6

Time

30-60

Age

18+

Weight

3.17

Rating

5.91

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high frequency of interaction, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high frequency of interaction, but low emphasis on cooperation.

Replay value

Coma Ward has a high replayability score due to its high variability gameboard, presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Coma Ward has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Sterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone… In Coma Ward, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things. Each time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust — if anyone — and how to win. Each playing is a unique phenomenon that introduces diverse and dynamic rules. Coma Ward is a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised. Coma Ward plays in two parts: The Prologue: Patients will move through the Hospital discovering new Tiles that represent rooms. Some Tiles will affect a Patient’s Health or Terror. Other Tiles will impact the game in other unpredictable ways. While they explore and search, Patients will discover items that will help them in their frantic search for answers. Items like Clothing and makeshift Weapons will defend you from unseen forces or even other hostile Patients. While Medicine and Food can restore your Health and Focus. Ultimately, Patients are searching for the horrific Clues to what has happened in this hospital. Once all of the Clues have been revealed, the true game objective unfolds… The Phenomenon: Upon uncovering the final Clue, the Phenomenon is triggered. Players will then withdraw and open the specified sealed envelope from the box revealing its secret contents telling the story of what is happening and how to win the game. Some Phenomenon are cooperative, with players racing to escape the hospital or defeat cruel forces. While other Phenomenon will pit players against each other in secret alliances or an all out fight for survival. Each Phenomenon can lead to multiple endings. So, even if Players reveal the same Phenomenon multiple times, they will always have a unique experience. Some Phenomenon are physical, real, threats inspired by classic horror tropes; others explore metaphysical and psychological themes… Are you ready to open your eyes and experience the phenomenal horror of Coma Ward?

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Credits

People and publishers

Designers

1
Danny Lott

Artists

3
Víctor Pérez Corbella Adrienne Ezell jonu5123

Publishers

1
Everything Epic Games

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