ABG All Board Games
Color-a-do box art
2010 Ranked #22,995

Color-a-do

Manage cards in hand to time plays, combos, and scoring windows.

Card Game Hand Management

Players

2-6

Play time

Not listed

Age

6+

Complexity

2/5

Rating

5.10

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 3.0/5

Luck-sensitive

Table feel

Color-a-do has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's strategies frequently. While there is not much emphasis on cooperation, the game offers a good balance of player interaction.

Replay value

Color-a-do offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds some additional content and gameplay elements, although not as impactful as desired. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is fixed at 3.8. The game scales reasonably well with different numbers of players, maintaining its appeal and balance. The easiness to learn score is moderate, making it accessible to a wide range of players. Overall, Color-a-do has a solid replayability score of 7.6, indicating it offers a fresh and engaging experience with good potential for repeated plays.

Luck profile

Color-a-Do has a moderate level of luck involved in the game. Random elements, such as card draws, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

A variation of Fan Tan. 54 cards; 1-9 in 5 colours / 3 'joker cards' / 6 'give or take 2 cards'. On a turn, a player either plays a card or draws a card. Played cards are placed on the table next to previously placed cards. The new card has to be of an immediately higher or lower...

Read the full game description

A variation of Fan Tan. 54 cards; 1-9 in 5 colours / 3 'joker cards' / 6 'give or take 2 cards'. On a turn, a player either plays a card or draws a card. Played cards are placed on the table next to previously placed cards. The new card has to be of an immediately higher or lower value and of the same suit, or it has to be of the same value and from another suit. Players can only play 1 card per turn. A joker card can be played at any time and at any place while a 'give or take 2 card' (used to have another player take 1 or 2 extra cards or to remove 1 or 2 cards from the table) can be played at any time except as a player's last card. When a 'give or take 2 card' is played it goes back into the stack of cards and the stack is shuffled again. The first player to have no card left wins.

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Credits and catalog connections

Credits

Designers

1
Daan Kreek

Artists

1
Wietske de Blauw

Publishers

1
999 Games

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