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Colonisator: The Twelve Planets' War box art
Rich game profile

Colonisator: The Twelve Planets' War

A space war between two races. The goal of the game is colonizing the higher number of planets. The two armies contain the same units, but only a few units are already deployed in the beginning, so a strategical option is to choose which kind of unit are to be produced every turn...

Players

2

Time

?-?

Age

15+

Weight

2.55

Rating

6.18

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. There is also a good amount of strategic confrontation through resource denial and market manipulation. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. There is also a good amount of strategic confrontation through resource denial and market manipulation. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

The game offers a high level of variability with a diverse gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to continually improve their strategies, while the game scales well with different numbers of players. Although it may take some time to learn, the depth it offers makes it worth the effort. Overall, Colonisator: The Twelve Planets' War has a strong replayability score of 8.06.

Luck profile

The final luck score for Colonisator: The Twelve Planets' War is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A space war between two races. The goal of the game is colonizing the higher number of planets. The two armies contain the same units, but only a few units are already deployed in the beginning, so a strategical option is to choose which kind of unit are to be produced every turn. Transport ships are the way for the colonization, but they are weak and unarmed... Other units are Fighters, Cruisers, and Mobile Bases. The first edition published by International Team was Kroll & Prumni; Euro Games cleaned up the rules for Colonisator. This is your basic two-player SF game of colonization & war.

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Editions

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Credits

People and publishers

Designers

3
Marco Donadoni François Nedelec Duccio Vitale

Artists

1
Enea Riboldi

Publishers

2
Eurogames International Team (I)

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