Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Collusion is played with a standard deck of cards. Each player is dealt 13 cards and then 13 tricks are played. The object is to win exactly the same number of tricks as one other player. More precisely players score 1 point for each trick, and if exactly two players win the same...
Players
?-?
Time
?-?
Age
?+
Weight
2
Rating
7.26
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Collusion has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a consistent and engaging experience with moderate ease of learning.
Collusion has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.
Overview
Collusion is played with a standard deck of cards. Each player is dealt 13 cards and then 13 tricks are played. The object is to win exactly the same number of tricks as one other player. More precisely players score 1 point for each trick, and if exactly two players win the same number of tricks, they add 10 points, if three players win the same number of tricks, the fourth player adds 30 points. During the play any two players can collude by agreeing to try to both finish with a given number of tricks. More information can be found at https://www.parlettgames.uk/oricards/collude.html
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