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Coco Crazy box art
Rich game profile

Coco Crazy

Six coconuts each contain six monkeys ("bobbles") of identical colour. Each player is trying to collect one bobble of each colour (five when playing with 7 or 8 players). The game starts with the coconuts mixed on the board so that no one knows which one contains which colour. Th...

Players

2-8

Time

?-?

Age

7+

Weight

1.13

Rating

5.47

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Coco Crazy offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Coco Crazy has a strong replayability score of 8.18.

Luck profile

Coco Crazy has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Six coconuts each contain six monkeys ("bobbles") of identical colour. Each player is trying to collect one bobble of each colour (five when playing with 7 or 8 players). The game starts with the coconuts mixed on the board so that no one knows which one contains which colour. Then each player peeks at one coconut. On your turn, you roll a die. Results possible include turning the board 90 degrees, guessing at a coconut's bobbles' colour (that's how you get bobbles) and having each player swap two coconuts as quickly as possible. A very merry game! Awards 1992 Årets Familiespil, Family Game of the Year Denmark

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Hajo Bücken

Artists

5
Tom Espen Bernhard Förth IDL Chris Mitchell (I) Michel Verdú

Publishers

4
AS Company Bookmark Verlag Espenlaub Gameplay Publishing ApS

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