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Coco Capitano box art
Rich game profile

Coco Capitano

Coco Capitano isn't the most respectful name for a ship captain, but when he'll go on dangerous journey after dangerous journey in search of treasure, the name's fitting. To set up, place the seven island tiles on the table, and the Coco Capitano, Pirate Joe, and monkey figures o...

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

5.08

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Coco Capitano has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a consistent and engaging experience with moderate ease of learning.

Luck profile

Coco Capitano has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Coco Capitano isn't the most respectful name for a ship captain, but when he'll go on dangerous journey after dangerous journey in search of treasure, the name's fitting. To set up, place the seven island tiles on the table, and the Coco Capitano, Pirate Joe, and monkey figures on separate islands. Shuffle the treasure tiles, then place them in a face-up stack on the table. To start a turn, the player rolls both dice, then moves either Pirate Joe or the monkey one or two spaces clockwise (to a new island) depending on whether the pirate die shows 1-2 sabres or 1-2 bananas. She then moves Coco Capitano a number of spaces equal to the number of pips. If the captain shares a space with one of the other figures, she ends her turn empty-handed; if the captain is alone, she collects the top treasure from the stack and places it in front of her. She then has the option of stopping and keeping the treasure, or of rolling the dice again. If the captain lands on an occupied space, she loses all the treasure gained this turn, placing it on the bottom of the treasure stack. She keeps taking turns until she stops or runs out of luck. Once all the treasure tiles have been claimed, the game ends and players tally their scores, earning 1 point for a treasure chest, 2 for barrels, and 3 for bags. The player with the most points wins! Variants: For younger players, ignore the points and instead see who collected the most tokens. For older players, use only six islands instead of seven.

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