Table feel
Cloud Mine has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
In Cloudmine, players alternate being visionaries and cloud hunters in order to catch the largest number of clouds. During a turn, one player takes the role of being a visionary by choosing a particular cloud card from a number of cards drawn from the top of the deck correspondin...
Players
3-8
Time
?-?
Age
8+
Weight
1
Rating
5.61
Should this hit the table?
Cloud Mine has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Cloud Mine has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Cloud Mine has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
The final luck score for Cloud Mine is 5.67, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
Overview
In Cloudmine, players alternate being visionaries and cloud hunters in order to catch the largest number of clouds. During a turn, one player takes the role of being a visionary by choosing a particular cloud card from a number of cards drawn from the top of the deck corresponding to the number of players. They then attempt to mislead the greatest number of other players, who are cloud hunters, in an effort to gain points. To do this, after choosing a card, the visionary makes up a story of at most five words, then splays the cards on the table, and the cloud hunters in turn attempt to guess the visionary's chosen cloud. If the hunters choose a card that's not correct, the chosen card is given to the visionary, and play passes to the next hunter. If the chosen card is correct, the visionary earns points for every card they've already gathered. After a set amount of turns, where each player gets a chance to be a visionary, play concludes, and the player with the most points wins!
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