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Clash Of Titans: The Tank Battle For Kursk, 1943 box art
Rich game profile

Clash Of Titans: The Tank Battle For Kursk, 1943

Folio format, introductory-level simulation of the colossal armor clash at Kursk, 1943. Two historical and one theoretical scenario at an operational level. It is the summer of 1943 and the fate of the Russo-German War - the largest land conflict of the Second World War - hangs i...

Players

1-2

Time

?-?

Age

?+

Weight

2.67

Rating

6.97

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

The game Clash of Titans: The Tank Battle for Kursk, 1943 has a high replayability score of 7.85. It offers a great degree of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The scalability is good, adapting well to different player counts without compromising balance. While the game may not be the easiest to learn, it offers a rewarding depth of gameplay.

Luck profile

The final luck score for Clash of Titans: The Tank Battle for Kursk, 1943 is 7. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Folio format, introductory-level simulation of the colossal armor clash at Kursk, 1943. Two historical and one theoretical scenario at an operational level. It is the summer of 1943 and the fate of the Russo-German War - the largest land conflict of the Second World War - hangs in the balance. A decisive victory for either side means a profound change in the course of the war. Clash of Titans: The Tank Battle for Kursk, 1943 is an operational simulation of the battle for Kursk which took place during July 1943. On 5 July 1943 the Wehrmacht attacked with 435,000 men in fifty divisions and 2,700 tanks and assault guns (including the new Panther and Ferdinand types). The Red Army was able to field 1,550,000 soldiers and 4,800 armored vehicles for this battle of titanic proportions. Operation Zitadelle had begun... Clash of Titans comes with two more scenarios, one featuring a hypothetical early German attack in May (favored by some German generals), the other simulating the historical Soviet summer counteroffensive in August. One side represents the German forces of 9th Army, 2nd Army, 4th Panzer Army, and Armeeabteilung Kempf while the other side controls the Red Army forces of Southwest Front, Voronezh Front, Central Front, Bryansk Front, West Front, and Steppe Front. It uses the highly popular Ring of Fire /Eastwall game system and is suitable for two or more players or solitaire play. Scenarios: 3 Complexity: Low to Moderate Solitaire Suitability: High Scale: 8 miles per hex, 2 days per turn, battalion, regiment, Kampfgruppe, brigade, division, corps. Contents: one 22"x34" color maps, 600 full color backprinted counters, one rulesbooklet, three player aid cards, boxed or in ziplock bag (please state your choice!).

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Credits

People and publishers

Designers

1
John Desch

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) Moments in History

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