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Clan War box art
Rich game profile

Clan War

A fantasy Miniatures game based on Legend of the Five Rings, which combines a use of a card deck with a d10 based rolling system. It is based on a fantasy setting heavily influenced by feudal Japan with Samurai of various clans fighting to support their lord's quest to become Emp...

Players

2

Time

?-?

Age

12+

Weight

3.5

Rating

6.48

Should this hit the table?

Quick read before the metadata.

Clan War has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Clan War has a strong interaction score.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Clan War has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Clan War has a strong interaction score.

Replay value

Clan War has a high variability gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Clan War has a strong replayability score of 7.95.

Luck profile

Clan War has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have substantial ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, Clan War strikes a balanced mix of luck and strategy.

Overview

What ABG knows about this game

A fantasy Miniatures game based on Legend of the Five Rings, which combines a use of a card deck with a d10 based rolling system. It is based on a fantasy setting heavily influenced by feudal Japan with Samurai of various clans fighting to support their lord's quest to become Emperor. There are also shugenja (mages), Dragons, Naga, and hordes of evil demons (Oni). You get a certain number of points to build an army, and armies must typically have units that are either from the same clan or unaligned. You can be units from other clans, but they cost a premium (usually 20% above list price). Typically, personalities lead units, which is some number of basic troops (usually samurai). A good personality can cost as much as 30 or 40 basic troops, but most cost around 10 times more. Leaders, and occasionally units, have skills. Skills are used to modify initiatives, absorb damage, boost morale, and the like. Many personalities (and some units) also have skills that are unique to that personality / unit. In addition to the units, each player also has a customized deck of thirty cards. These cards let the player make special moves, pass morale tests, and do other acts of courage. Each player builds their own deck (just like in a collectable card game) and typically draws a card a turn, although one player gets to draw two. Since a game lasts about 6-10 turns, a player should expect to see 1/3 rd to 1/2 of their deck (you start with three cards) in a battle. After setting up, a turn looks like the following: Determine Initiatives, Do Special Action/Orders, Move, Cavalry Move Again, Shoot, Fight, Reserve Movement. (Detail from the review by Bankler: http://www.boardgamegeek.com/thread/68739/clan-war-review)

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