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Circular Reasoning: The Well Of Power box art
Rich game profile

Circular Reasoning: The Well Of Power

Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic...

Players

2-4

Time

?-?

Age

10+

Weight

2.33

Rating

6.54

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a mix of direct and strategic confrontation.

Replay value

Circular Reasoning: The Well of Power has a high replayability score of 7.92 out of 10. With its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts, the game offers a fresh and engaging experience each time it is played. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Circular Reasoning: The Well of Power is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome being primarily determined by player strategy and decisions, but with luck still playing a significant role.

Overview

What ABG knows about this game

Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.

Media

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Tomer Braff Edward Stevenson

Artists

1
Ian Reed (I)

Publishers

1
Breaking Games

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