ABG All Board Games
The Circle box art
Rich game profile

The Circle

1889, the Victorian Age, an age of change. The most advanced nations are fighting for total economic control. It is the perfect breeding ground for a secret society more dangerous than the Yakuza, more mysterious than the Illuminati -- "The Circle". 2 - 6 players each control one...

Players

2-6

Time

?-?

Age

12+

Weight

3.31

Rating

5.74

Should this hit the table?

Quick read before the metadata.

The Circle has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Circle has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Circle has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The game's player interaction score and easiness to learn score also contribute positively to its overall replayability.

Luck profile

The Circle has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a substantial influence on the game outcome.

Overview

What ABG knows about this game

1889, the Victorian Age, an age of change. The most advanced nations are fighting for total economic control. It is the perfect breeding ground for a secret society more dangerous than the Yakuza, more mysterious than the Illuminati -- "The Circle". 2 - 6 players each control one secret agency trying to protect humanity against the Circle's ultimate goal: complete Global domination. Each round, players hire spies to uncover the Circle's secrets, infiltrate its ranks, and capture its members. Sometimes the players must cooperate to reach their goals, but often they are competing against each other. At the end of the game if you have placed the most spies within the Circle's ranks, you will be able to destroy the secret society and win the game. But be careful: the Circle could defeat all of the players. This box contains 121 Game Pieces in different colors, 60 Spy Cards, 1 Time Wheel, 6 Secret Agency markers, 1 Victory Point table, 1 Starting Player dial, 1 plastic rivet and 1 multilingual (German and English) rulebook.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Folker Jung

Artists

1
Ralf Berszuck

Publishers

1
C4 / Creative Cell

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.