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Cinderella box art
Rich game profile

Cinderella

In this co-operative game players are fairies who work together to help Cinderella find or enchant all the 12 base items around game board for the ball before it´s 12 o´clock. They roll the custom die, then declare 2 of the 12 items and look secretly 2 tiles on the table. If she...

Players

1-4

Time

10-20

Age

4+

Weight

?

Rating

5.44

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 1.7

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.

Replay value

Cinderella has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players can improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Cinderella is 5.67. The game has a low randomness impact with minimal reliance on random elements such as dice rolls or card draws. Players have substantial ability to mitigate randomness through strategic decisions and planning, indicating a high strategic mitigation score. The overall luck dependence is balanced, with a mix of luck and strategy influencing the game outcome. Overall, Cinderella falls in the middle range of luck scores, providing a balanced gameplay experience.

Overview

What ABG knows about this game

In this co-operative game players are fairies who work together to help Cinderella find or enchant all the 12 base items around game board for the ball before it´s 12 o´clock. They roll the custom die, then declare 2 of the 12 items and look secretly 2 tiles on the table. If she find one or both items She reveals these. If it´s 12 o´clock but some items are still missing players lose the game.

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