ABG All Board Games
The Choice box art
Rich game profile

The Choice

In The Choice, each player receives a pen and a sheet of paper from the game pad. Each side of the paper shows an area with 13 hexagons, each filled with a number, surrounded by a ring of 16 hexagons, each filled with a color. Start on whichever side you want; you use both during...

Players

2-4

Time

?-?

Age

8+

Weight

?

Rating

6.25

Should this hit the table?

Quick read before the metadata.

The Choice has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The Choice has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Choice offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The availability of expansions further enhances the replay value by adding new content and gameplay elements. The game provides deep strategic possibilities and allows players to improve their tactics over time. The scalability of The Choice ensures an enjoyable experience regardless of the number of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, The Choice has a strong replayability score of 7.8 out of 10.

Luck profile

The Choice has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, The Choice has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

What ABG knows about this game

In The Choice, each player receives a pen and a sheet of paper from the game pad. Each side of the paper shows an area with 13 hexagons, each filled with a number, surrounded by a ring of 16 hexagons, each filled with a color. Start on whichever side you want; you use both during play. On a turn, the active player rolls three dice, then can re-roll any number of dice once. Each die has the numbers 1-6 with a different color on each side. After the roll, all players use these dice to mark off hexes on their sheet. For each die, you can use either the number or the color; additionally, you can sum numbers on the dice, which will be required since the numbers in the hexes go up to 12. However, once you mark a colored hexagon, you can mark only the adjacent colored hexagons from that point on. Similarly, when you first mark a number, circle that number. The next number you mark must be in an adjacent hex; draw a line that connects this number to the circle. With each subsequent number marked, you must extend the line, never crossing it or revisiting a marked space. If the active player can't use all three dice, they mark a misthrow box on their sheet; the same is true for non-active players who don't use at least two dice. When you mark all three misthrow boxes, flip your sheet, then start marking the other side on the next turn; you can also choose to flip your sheet before you get three misthrows. When any player has three misthrows on their second side, the game ends, and players tally their points for each side, summing those values. The more hexes you mark off, the better your score!

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
Reinhard Staupe

Artists

2
Oliver Freudenreich Sandra Freudenreich

Publishers

1
KENDi

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.