ABG All Board Games
Charlemagne box art

Charlemagne

Players

2-4

Time

?-?

Age

10+

Weight

3

Rating

6.27

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Charlemagne has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game. Overall, Charlemagne has a good level of player interaction.

Replay value

Charlemagne offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Charlemagne has a strong replayability score of 8.12.

Luck profile

Charlemagne has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Charlemagne strikes a good balance between luck and strategy.

Overview

This game debuted at Essen 1998 and was a minor hit, considering only three hundred copies were made. The game was later re-released as the slightly modified Krieg und Frieden (War and Peace) by TM Spiele. Players are feudal lords that rule their own land and seek to help King Charlemagne build pieces of his castle. The entire game is made from wood, in a light, clear stain, including the over-sized game board. Each turn is four seasons, and play continues until all six pieces of the ornate castle are placed. Players use their resource tiles to bid for that year's agenda, and some resources have more or less value in the bid depending on what type of agenda is available. Then players use their remaining resources to build their lands, sack others' lands, bribe others' knights away from defense, or help to build Charlemagne's castle. There are slight rules differences between this game and Krieg und Frieden, but mostly a reduction of agenda cards to shorten the game (for the better usually). Re-implemented by: Krieg und Frieden

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Gerard Mulder

Artists

1
Franz Vohwinkel

Publishers

1
Think Games