Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
More than 2500 years ago, the emperor of the Qin dynasty decided to protect his prolific provinces of northern China from the frequent barbaric invasions, building and joining several fortified fortresses. So he nominated his most faithful imperial officers to oversee the constru...
Players
2-4
Time
?-?
Age
12+
Weight
2.29
Rating
6.16
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Chang Cheng has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
Chang Cheng has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
More than 2500 years ago, the emperor of the Qin dynasty decided to protect his prolific provinces of northern China from the frequent barbaric invasions, building and joining several fortified fortresses. So he nominated his most faithful imperial officers to oversee the construction, promising riches and honours to the first who would have completed what now represents one of the most remarkable works produced by men: Chang Cheng™, the Great Chinese Wall. Take on the role of one of the 4 officers of the emperor and try to increase your reputation in his eyes. Build parts of the Great Wall to defend the Chinese provinces and compete with the other players to gain the reputation that comes from protecting the most important ones. But beware of the threat of the Mongols who hang near the border. . . In this game of clever placement, players take turns adding pieces to the Great Wall. On one side of the wall lay the Chinese provinces, each with its own point value. On the other side are the provinces of the Mongol invaders, each with a randomly-assigned negative point value. Since provinces on either side do not directly correspond to each other, the goal is to place your pieces so that you can attain a majority on the Chinese side (for positive points) while avoiding having a majority on the Mongolian side (for negative points). Players also have a set of cards (tiles actually) that give them a few special privileges to help themselves or interfere with other players. The game also comes with optional cards that may be used to provide other methods of scoring points.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.