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Chain Of Command box art
Rich game profile

Chain Of Command

"Chain of Command" are the revolutionary new wargames miniatures rules designed for World War 2 platoon sized actions with some additional support. The rules are fast paced, exciting and fun, using the unique command and control system which presents the player with the battlefie...

Players

2-4

Time

?-?

Age

14+

Weight

3.23

Rating

8.35

Should this hit the table?

Quick read before the metadata.

Chain of Command has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Chain of Command has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Chain of Command has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds to the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Chain of Command has a strong replayability score of 7.95.

Luck profile

Chain of Command has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"Chain of Command" are the revolutionary new wargames miniatures rules designed for World War 2 platoon sized actions with some additional support. The rules are fast paced, exciting and fun, using the unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil Shuck of Miniature Wargames described as "probably the best set of Skirmish rules I've ever played". At 104 pages, the book includes the rules, a scenario generation system and Army Lists for Britain, Germans, the United States and Soviet Union, a system allowing the gamer to select support depending on the scenario being played, so you can pit two well matched forces against each other for a fun and challenging gaming experience.

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