Table feel
Catan has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, the level of cooperation required is relatively low.
Cattack! No.1 is a game of cats playing volleyball. Two players cooperate in coaching a team. Each holds up to three cards with arrows in their hand. With these, they try to steer the ball towards and eventually across the net. Quick attacks prevent the opposing team to fill up t...
Players
2-4
Time
?-?
Age
6+
Weight
?
Rating
6.75
Should this hit the table?
Catan has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, the level of cooperation required is relatively low.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Catan has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, the level of cooperation required is relatively low.
Cattack! no.1 has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game adapts well to different player counts. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.
Cattack! no.1 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Cattack! No.1 is a game of cats playing volleyball. Two players cooperate in coaching a team. Each holds up to three cards with arrows in their hand. With these, they try to steer the ball towards and eventually across the net. Quick attacks prevent the opposing team to fill up their hand cards, but are also usually less coordinated. Well-prepared articles allow the attacker to draw a random defense card from an opponent. A team that cannot hit the ball across the net with a maximum of three cards, loses a point. One cat of the scoring team then goes to sleep. A ball that hits that cat's sector is an automatic point, but it also wakes up the sleeping cat. First team to reach three points wins the game.
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