Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Welcome to Cats, a game for 2 to 5 players of 30 minutes duration where you are a cat trying to achieve kitty happiness. But beware, "The human who live here" and other cats can make things difficult for you. Get ready to run, meow, scratch, eat and sleep. In Cats, you try to be...
Players
2-5
Time
20-30
Age
10+
Weight
1.5
Rating
6.12
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Cats has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each playthrough and provides opportunities for players to improve their strategies over time.
The game Cats has a moderate influence of luck. Random elements such as dice rolls or card draws have a significant impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a significant role but not being the sole determinant of the game outcome.
Overview
Welcome to Cats, a game for 2 to 5 players of 30 minutes duration where you are a cat trying to achieve kitty happiness. But beware, "The human who live here" and other cats can make things difficult for you. Get ready to run, meow, scratch, eat and sleep. In Cats, you try to be happy by catching the Objective Tokens that appear over the board. Each turn you'll try to move over a Token, fight with other cats if they want the same token too, and will try to evade the human if they catche you doing something bad. All the actions are performed with a small 6-card deck which the players must manage thru the game. After 5 rounds, players add-up the Happiness Points of their Objective Tokens to find the winner. -description from designer
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