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The Cat box art

The Cat

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

6.04

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The Cat has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to each other's actions. However, there is a lower emphasis on cooperation in the game.

Replay value

The Cat has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The Cat has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws do have an impact on the game outcome, but it is not the sole determinant. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the gameplay. Overall, luck plays a significant role, but player decisions and strategy also have a notable influence on the outcome.

Overview

Cats are unpredictable: one moment enthusiastic, the next bored, then playful again. In The Cat, players try to change the moods of their cats quickly via simultaneous card play. Each player receives three or four stacks of four cards, depending on the number of players. On the cards, you can see cats in thirteen different moods: sometimes winking, sometimes friendly, sometimes grinning widely. Your goal is to have only cards of a single mood in each stack. Once a round begins, all players simultaneously exchange exactly one card from one of their stacks with a card from the center of the table; exchanging cards from one stack to another is forbidden. As soon as a player has collected four identical cards in each of their stacks, they shout, "Stop!" to end the current round. Everyone then reveals their stacks, and for each stack with four identical cards, the owner of that stack scores 1 point. The player who ended the round scores 1 bonus point as long as they didn't make a mistake; if they did, they score 0 points for the round. The game ends as soon as a player has reached 20 points, and whoever has the most points wins!

Editions

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Credits

Designers

3
Brad Ross Don Ullman Jack Ullman

Artists

1
Raimund Frey

Publishers

2
AMIGO Swan Panasia Co., Ltd.

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